lunes, 28 de enero de 2008

Terrenazo 2008

Photobucket Album
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domingo, 13 de enero de 2008

Les gusta Fight Club

Les presento una excelente deconstruccion que el Stumble me presento.


Hagan un pequenio viaje a las tiras comicas y recuerden al pequenio Calvin con su buen amigo Hobbs, adelantense 20 o 30 anios y tienen a Jack(Ed Norton) y a Tyler Durden(Pitt)


Verdaderamente lo recomiendo

viernes, 11 de enero de 2008

HOHOHOHO!!!

Feliz Navidad, Año nuevo y todas las demas cosas que se celebran en estas fechas.


Em buen Primo Xel, tiene este test de D&D en su blog, asiq ue en un rato de ocio descubri que soy:

I Am A: Neutral Good Elf Wizard (4th Level)


Ability Scores:

Strength-10

Dexterity-11

Constitution-11

Intelligence-15

Wisdom-12

Charisma-12


Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.


Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.


Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)





Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXX (15)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXX (12)

Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXX (5)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXX (4)

Class:
Barbarian - (-2)
Bard ------ (-4)
Cleric ---- (-2)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-23)
Paladin --- (-23)
Ranger ---- XX (2)
Rogue ----- XX (2)
Sorcerer -- XXXX (4)
Wizard ---- XXXXXX (6)

Me agrada esto... como que complementa lo del tipo de dado del test de Tnemeh